4) Íàæìèòå [EFFECT SEND]
íåñêîëüêî ðàç íà êàæäîé
îáðàáàòûâàåìîé äîðîæêå
âîñïðîèçâåäåíèÿ äëÿ ïå-
ðåõîäà ê ñòðàíèöå “Aux#” (# – íîìåð êàíàëà).
5) Âðàùàéòå êîëåñî [VALUE] äëÿ óñòàíîâêè óðîâíÿ ïîñûëà íà
âíåøíèé ýôôåêò.
6) Íàæìèòå
[EDIT], çàòåì íà-
æìèòå [EFFECT
ASSIGN] äëÿ ïåðåõîäà ê ñòðàíèöå “AuxRet” (óðîâåíü âõîäà AUX).
7) Âðàùàéòå êîëåñî [VALUE] äëÿ óñòàíîâêè óðîâíÿ âîçâðàòà ñ
âíåøíåãî ýôôåêòà.
8) Íàæìèòå [EFFECT
ASSIGN] äëÿ ïåðåõîäà ê
ñòðàíèöå “AuxBal” (áàëàíñ
äîïîëíèòåëüíîãî âõîäà).
9) Âðàùàéòå êîëåñî [VALUE] äëÿ óñòàíîâêè áàëàíñà âîçâðàòà ñ
ýôôåêòà.
5. Воспроизведение по программе
Âîçìîæíî âîñïðîèçâåäåíèå íåñêîëüêèõ ñîíãîâ, äàæå õðàíÿ-
ùèõñÿ íà ðàçíûõ äèñêàõ, â óñòàíîâëåííîì ïîðÿäêå.
1) Íàæìèòå
[EDIT], çàòåì
[PLAY MODE]
äëÿ äîñòóïà ê
ñòðàíèöå “P##” (## – ïîñëåäîâàòåëüíîñòü âîñïðîèçâåäåíèÿ).
2) Âðàùàéòå êîëåñî [VALUE] äëÿ âûáîðà ïåðâîãî ïóíêòà ïîñëå-
äîâàòåëüíîñòè; P01.
3) Íàæìèòå [>], çàòåì âðàùàéòå êîëåñî [VALUE] äëÿ âûáîðà
äèñêà.
4) Íàæìèòå [>], çàòåì âðàùàéòå êîëåñî [VALUE] äëÿ âûáîðà
âîñïðîèçâîäèìîãî ïåðâûì ñîíãà, íàïðèìåð, 01.
5) Íàæìèòå è óäåðæèâàéòå êíîïêó [>] îêîëî îäíîé ñåêóíäû äëÿ
âûïîëíåíèÿ îïåðàöèè. Ïî îêîí÷àíèè îïåðàöèè ñèìâîë “?” èñ-
÷åçíåò.
6) Âðàùàéòå êîëåñî [VALUE] äëÿ âûáîðà âîñïðîèçâîäèìîãî
âòîðûì ñîíãà. Ïîâòîðèòå øàãè 3–5, óñòàíîâèâ P02 íà ñîíã I02,
P03 íà ñîíã A05.
7) Íàæìèòå [PLAY], è ñîíãè íà÷íóò âîñïðîèçâîäèòüñÿ â âûáðàí-
íîé ïîñëåäîâàòåëüíîñòè, íà÷èíàÿ ñ I01.
Смена временной позиции
1. Смена текущей временной позиции
Èñïîëüçîâàíèå ñ÷åò÷èêà
1) Îäíîâðåìåííî íàæìèòå [<] è [>] äëÿ ïåðåìåùåíèÿ êóðñîðà â
ïîçèöèþ ñ÷åò÷èêà.
2) Êíîïêàìè [<]
èëè [>] ïåðåìåñ-
òèòå êóðñîð ê èç-
ìåíÿåìîé åäèíèöå (ñîáûòèþ, òàêòó, 1/96 òàêòà, è ò. ä.)
3) Âðàùàéòå êîëåñî [VALUE] äëÿ ñìåíû çíà÷åíèÿ âðåìåííîé
ïîçèöèè.
Èñïîëüçîâàíèå êíîïîê [STOP], [REW] è [FF]
Ïåðåìåùåíèå íàçàä
Íàæìèòå êíîïêó [REW] äëÿ ïåðåìåùåíèÿ ê íà÷àëó ñîíãà. Åñëè
Âû ïðîäîëæèòå íàæàòèå íà êíîïêó, ïåðåäâèæåíèå áóäåò ïîñòî-
ÿííî. Âû ìîæåòå òàêæå ïåðåìåùàòüñÿ â ïðîöåññå âîñïðîèçâå-
äåíèÿ.
Ïåðåìåùåíèå âïåðåä
Íàæìèòå êíîïêó [FF] äëÿ ïåðåìåùåíèÿ ê êîíöó ñîíãà. Åñëè Âû
ïðîäîëæèòå íàæàòèå íà êíîïêó, ïåðåäâèæåíèå áóäåò ïîñòîÿí-
íî. Âû ìîæåòå òàêæå ïåðåìåùàòüñÿ â ïðîöåññå âîñïðîèçâåäå-
íèÿ.
Ïåðåìåùåíèå ê íà÷àëó ñîíãà
Êîãäà òåêóùåå âðåìÿ íàõîäèòñÿ â ñåðåäèíå ñîíãà, Âû ìîæåòå,
óäåðæèâàÿ íàæàòîé êíîïêó [STOP], íàæèìàòü êíîïêó [REW] äëÿ
ïåðåõîäà ê íà÷àëó ñîíãà.
Ïåðåìåùåíèå ê íà÷àëó ñëåäóþùåãî ñîíãà
Êîãäà òåêóùåå âðåìÿ íàõîäèòñÿ â ñåðåäèíå ñîíãà, Âû ìîæåòå,
óäåðæèâàÿ íàæàòîé êíîïêó [STOP], íàæèìàòü êíîïêó [FF] äëÿ
ïåðåõîäà ê íà÷àëó ñëåäóþùåãî ñîíãà.
2. Установка точной временной позиции
Ôóíêöèÿ Scrub
1) Íàæìèòå êíîïêó [TRACK STATUS] âûáðàííîé äîðîæêè, äëÿ
ïåðåâîäà åå â ðåæèì PLAY (ñâåòîäèîä ñâåòèòñÿ çåëåíûì öâå-
òîì).
2) Íàæìèòå êíîïêó [SCRUB] äëÿ âêëþ÷åíèÿ ôóíêöèè
“Scrub” (èíäèêàòîð ñâåòèòñÿ).
3) Èñïîëüçóéòå êîëåñî [VALUE] äëÿ ïîèñêà íåîáõîäèìîé ïîçè-
öèè ïðè ïðîñëóøèâàíèè àóäèîìàòåðèàëà, ñîîòâåòñòâåííî âðà-
ùåíèþ êîëåñà [VALUE].
Ôóíêöèè Play From/Play To/Slow Play
1) Íàæìèòå êíîïêó [TRACK STATUS] âûáðàííîé äîðîæêè, äëÿ
ïåðåâîäà åå â ðåæèì PLAY (ñâåòîäèîä ñâåòèòñÿ çåëåíûì öâå-
òîì).
2) Íàæìèòå êíîïêó [SCRUB] äëÿ âêëþ÷åíèÿ ôóíêöèè “Scrub”
(èíäèêàòîð ñâåòèòñÿ).
3) Ïðè íàæàòèè êíîïêè [PLAY], âîñïðîèçâåäåíèå íà÷íåòñÿ ñ òå-
êóùåé ïîçèöèè îñòàíîâà è çàêîí÷èòñÿ ÷åðåç 2 ñåêóíäû. Çàòåì
Âû àâòîìàòè÷åñêè âåðíåòåñü â ïîçèöèþ íà÷àëà âîñïðîèçâåäå-
íèÿ (Play From). Êîãäà Âû,
óäåðæèâàÿ íàæàòîé êíîïêó
[STOP], íàæìåòå êíîïêó
[PLAY], âîñïðîèçâåäåíèå
íà÷íåòñÿ íà 2 ñåêóíäû ðà-
íåå òåêóùåé ïîçèöèè îñòàíîâà è áóäåò ïðîäîëæàòüñÿ äî ïîçè-
öèè îñòàíîâà âîñïðîèçâåäåíèÿ (Play To). Ïðè íàæàòèè êíîïêè
[FF], âîñïðîèçâåäåíèå íà÷íåòñÿ ñ òåêóùåé ïîçèöèè îñòàíîâà è
áóäåò èìåòü çàìåäëåííóþ â äâà ðàçà ñêîðîñòü. Êîãäà Âû íà-
æìåòå êíîïêó [STOP], âîñïðîèçâåäåíèå îñòàíîâèòñÿ, è Âû âåð-
íåòåñü â ïîçèöèþ íà÷àëà âîñïðîèçâåäåíèÿ (Slow Play).
Ñîâìåñòíûì èñïîëüçîâàíèåì ôóíêöèé Play From è Play To, Âû
ìîæåòå óñòàíîâèòü âðåìåííóþ ïîçèöèþ ñ î÷åíü áîëüøîé òî÷-
íîñòüþ.
3. Точки локации (LOC1, LOC2, LOC3)
Åñëè ïîçèöèè ñîíãà íàçíà÷åíû íà êíîïêè [IN/LOC1],
[OUT/LOC2] è [TO/LOC3], Âû ìîæåòå èñïîëüçîâàòü èõ äëÿ ñëå-
äóþùèõ ôóíêöèé:
• Ïåðåìåùåíèå â íàçíà÷åííóþ âðåìåííóþ ïîçèöèþ
• Âîñïðîèçâåäåíèå â öèêëå
• Òî÷êè âõîäà/âûõîäà äëÿ çàïèñè ñ àâòîâðåçêîé
• Ìîäèôèêàöèÿ ïîçèöèé äëÿ ðåäàêöèè äîðîæåê
Çàïèñü òî÷êè ëîêàöèè
1) Ïåðåìåñòèòå òåêóùåå âðåìÿ â íåîáõîäèìóþ ïîçèöèþ.
2) Íàæìèòå êíîïêó
[STORE] äëÿ ñîõðàíåíèÿ
âûáðàííîé âðåìåííîé
ïîçèöèè. Äèñïëåé îòîá-
ðàçèò “Store”.
3) Çàïèñü âðåìåííîé ïîçèöèè.
Íàæìèòå êíîïêó [IN/LOC1], [OUT/LOC2] èëè [TO/LOC3] äëÿ íà-
çíà÷åíèÿ âðåìåííîé ïîçèöèè íà äàííóþ êíîïêó. Çàïèñü ïðîèñ-
õîäèò â
ìîìåíò
íàæàòèÿ
íà êíîïêó.
Äèñïëåé îòîáðàçèò “Store
¡
### (In, Out, To)”
Âû ìîæåòå âûïîëíÿòü øàãè 2) è 3) äàæå â ïðîöåññå âîñïðîèç-
âåäåíèÿ/çàïèñè ñîíãà. Âðåìåííàÿ ïîçèöèÿ â ìîìåíò íàæàòèÿ
êíîïêè [STORE] áóäåò çàïîìèíàòüñÿ, äàâàÿ âîçìîæíîñòü íà-
çíà÷èòü åå íà êíîïêó ëîêàòîðà.
Ïåðåìåùåíèå â òî÷êó ëîêàöèè
Ïðè íàæàòèè íà êíîïêó [IN/LOC1],
[OUT/LOC2] èëè [TO/ LOC3] Âû ïåðå-
ìåñòèòåñü â íàçíà÷åííóþ íà íåå âðå-
ìåííóþ ïîçèöèþ.
Korg D8. Ðóêîâîäñòâî ïîëüçîâàòåëÿ 11
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